USS Dark Matter - Logs - Mission Summaries


Other Missions : 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |


Mission One - Cause and Effect

02 Dec. 2004 - 04 Feb. 2005

Sector twenty-one, just beyond the outer arm, is being studied by the USS Archimedes. This is a routine mission until their Chief Science Officer, Lt Myers (npc), witnesses a cataclysmic event. A whole class F star system along with its host of 31 attendant planets, has suddenly been snuffed out like a candle.

After a strenuous mission that cost the lives of several crewmembers, the USS Dark Matter is enjoying a shore leave on the Mars Colony when her C. O., Commander Lars Persson, receives his new orders : to assist the Archimedes. He reluctantly calls back his crew and set a course to Pluto where the last of his crew complement is awaiting.

En route, the first senior staff meeting casts serious doubts about what they will actually find when they reach their destination, and how they can manage to travel so far and so quickly without exhausting their engines. The primary hypothesis of Science is that a black hole is responsible for the eradication of the star system. But after studying the holo-data received by the Archimedes, Ensign MacDuff realizes that they are more likely to be confronted by a biological entity. Although whether it's sentient, or not, this remains to be seen.

Meanwhile, on lower decks, the crew get the opportunity to socialize in the main lounge. The Bar Manager, June Craig is delighted to meet with Lt Gol'Khar, a Klingon whom she had encountered years ago on a transport ship. Having failed to get anywhere with him back then, she resolves to seduce him, knowing full well that he already shares a close relationship with Lt Vahl, their Chief Science Officer.
It is however, a plan that she has to postpone when she realizes that two members of her staff took advantage of their stop at Pluto to resign. This leaves her with only one bartender : Trok (npc), a bold young Ferengi with whom she keeps clashing with. The only solution to resolve her staff problem would be to activate the lounge's holo waiter, Abe (npc), but she can't make up her mind to do it.

On day three of their journey, the Bridge crew is startled when the Dark Matter is thrown headlong into a large spatial rift that never registered on their sensors until it was too late to avoid it. Matter suddenly appears to stretch out in long thin streamers, and time itself stood still. After what felt like an eternity to the whole crew, normality quickly returned to the ship, showing on the navigation controls that they had travelled so fast that they were now but twelve days away from the Archimedes.

Tension continues to rise onboard the USS Dark Matter when all attempts at understanding and communicating with the giant organism fails. Even the brief respite of an evening diner with the crew of the USS Archimedes is marred by the unwanted presence of several Klingon and Cardassian ships. Thankfully, after some smooth talking from Persson and Gol'Khar, the Cardassians leave them alone, while the Klingons accept to help them in their difficult task.

While the ships are preparing to go and meet with the giant organism, the idea of using anti matter to stop the creature is discarded in favour of a less dangerous option : the creation of a quantum singularity that could lure the star eater away.

After another difficult day with her bartender, June Craig snoops into Cartography and manages to get the latest developments on the mission from an irate Gol'Khar.

Meanwhile, in order to get some relief from the ever present stressful situation, Vahl brings some corrections to the hesitant behaviour of their EMH (npc), as requested by the C.O.

Commander Persson, on his side, continues to make his rounds in the various departments. This time it leads him to the office of the Chief Tactical Officer, who has concerns about the way the giant organism will react to their close encounter. Despite the colossal difference in size, would it be able to detect their presence, if at all?

On the USS Archimedes where he has been sent, Ensign MacDuff finds it difficult to work with Ensign Temna (npc), a full Vulcan and expert in quantum singularities. However, he gets some respite when a fire inadvertently spreads in their lab, sending them both to sick-bay for the rest of the day. Quick to remain up to date on everything, Craig pays him a visit. Unfortunately, she is so out-spoken that the event turns out to be a little embarrassing for him.

During the night, Persson is awoken with unpleasant news : the Klingon escort of three ships that was to accompany them, has gone off on an errand of their own, each with their cloaking device on. The next morning, while Gol'Khar is fairly annoyed that the crew seems to believe he knows everything about the Klingons' project, he makes a disturbing discovery : the giant organism has changed its course and is now heading straight towards them, reducing their own contact point with it to just seven days.

Persson sends out a general distress signal to alert any ship in the vicinity. He also grants Captain Miles' (USS Archimedes) request to have a type 11 shuttlecraft so that his scientists can carry on with the final tests concerning the Quantum Singularity project.

At the end of her shift, Craig has another serious confrontation with her bartender Trok (npc) who has taken the liberty to pluck a few ill-gotten gains for himself from the bar.

Four days before the encounter with the giant organism, the crewmembers with empathic abilities start to perceive the disturbing thoughts of the creature, forcing the EMH to place a neurotransmitter inhibitor on each victim.

Later that day, the Cardassian ships encountered earlier on in the mission, make a come-back, insisting that the USS Dark Matter leaves the sector at once. They fired on the DM in an attempt to impose their demands, but their arrogant behaviour is cut short thanks to the timely return of the Klingon ships.
After a much heated discussion between all those concerned, the Cardassians finally turn to reason and accept to help the DM in its dangerous mission, this at the condition that one of its crewmembers is allowed to stay on the DM.

Science and Engineering take advantage of this unexpected delay to transfer the shuttlecraft requested by the USS Archimedes.

In the evening, after making sure that she does her best to upset Gol'Khar and Vahl's meal in the lounge, June Craig is forced to meet with their Cardassian guest...

While back in the Sol system Ensign Jeanne-Lee Marrin is getting prepared for her next assignment onboard the USS Dark Matter, Commander Persson is in the thick of another heated discussion with the Cardassians. He has to convince them to follow his plan which sees all the ships, baring the USS Archimedes, acting as a decoy to facilitate the launching of the quantum singularity.

Fearing that as they approach the interception point the entity might detect them, Lt Vahl removes her neuro inhibitor to enable a quick connection with the creature, but as before she cannot feel anything more than the entity's maddening hunger.

In the early hours of the 18th day, 45 minutes before the crucial moment, the Dark Matter picks up some disturbing messages coming from the Cardassian's ships, who seems to be having another of their arguments. At 04.36, the shuttlecraft holding the quantum singularity is launched, and detonates on time according to plans. Unfortunately, when the entity spread out its sensor filaments, the Cardassian ships panic and direct all their fire power at the creature. The huge blast provoked by the quantum singularity increase their confusion, and two of their ships collide, damaging the Dark Matter in the process.

The little fleet jumps to warp to evade the explosions. It's only when the DM is in safer grounds that the Bridge realizes that the entity has indeed been engulfed inside the quantum singularity, along with unfortunately, two of the Cardassian ships.

Commander Persson gives a warm thank you to all those who contributed, but he knows in the back of his mind that they only achieved a small victory. Singularities do re-open, and it's impossible to rule out another emergence of the giant organism. The only thing the Federation and its allies can do, is to be sure that they are better prepared if such a scenario occurs again. In the meantime, there is nothing else to do for the DM but to mend its injuries and make its way to Deep Space Outpost 316 where she will receive new crew and supplies.

June Craig who had volunteered to assist sick-bay, gets another chance to have a verbal fight with Gol'Khar when she discovers him on deck four with a broken leg.

- Mission End -

Summary written by :
Lt Claryx Vahl
Chief Science Officer
USS Dark Matter


Posts Selection :

- Collision Course by Ensign MacDuff

- Doing the Right Thing by Lt Vahl

- Collision by Cdr Persson


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